Design Notes

July 13, 2023

Celestial Dungeon Updates

Thursday Evening Feedback & Balance News

Hello all! The team has been paying close attention to your feedback on Ultra bosses + dungeons.

Celestial Dungeon Update

We've made some adjustments to the Celestial Dungeon already, and have another planned for tomorrow night, if the feedback we've been seeing stays consistent (based on many requests, this will be an additional Misc item that sells for gold).

Party & Potion Bugs

We began work on the fix for the /party and potion bugs at the same time as work began on the dungeon a few weeks ago; the fixes were not ready in time, but we will continue tackling them. My apologies for the frustration they caused! The bugs will be smashed.

Ultra & Challenge Bosses

We hear both the shouts of victory and cries of frustrated determination... and we've got some updates on the release frequency and targeted player groups. But first... let's define what these bosses are meant to be. 

  • Ultra bosses are intended for high levels + parties.
  • Challenge bosses should be manageable by heroes level 40 - 60 with a party.
  • Both Ultra + Challenge bosses are meant to have special skills and animations, to require strategy and cooperation for victory, and to have rewards which are commensurate with the boss difficulty.

With so many Ultra bosses released at this time, the team is looking to shift focus for future additions to Challenge bosses (and will balance any reward boosts accordingly).

Heroes in a Party of One

The Ultra/Challenge boss battles (and their rewards) are intended for heroes battling together in a /party, but we know some of you prefer the #SoloAdventurerLife. For heroes who like to play on their own, going forward we will make sure to release unique rewards obtainable by quests or other methods.


Last week's Dungeon updates

A few changes have been made to certain /ascendeclipse monsters, primarily to the Ascended Midnight and Ascended Solstice bosses.

  • Adjusted the magic damage stat on the Fallen Star monster.

The Fallen Star's Solar Flare aura is intended to kill the player if a mechanic is failed, but it (still) wasn't doing so under certain circumstances.

  • Increased the base damage of the Ascended Solstice boss.
  • The Ascended Solstice now only uses its Daybreak skill at 80%, 50%, and 20% remaining HP. (previously, the skill was being used every 10% hp the boss lost).
  • Increased the base damage of the Ascended Midnight boss.
  • The Ascended Midnight boss now only uses its Nightfall skill at 80%, 50%, and 20% remaining HP. (previously, the skill was being used every 10% hp the boss lost).

The frequent activation of Nightfall and Daybreak auras proved to be quite frustrating, so the amount of times they activate throughout the fight have been reduced. The base damage of the two bosses has been increased to compensate for the change.

  • Added a new aura to the Ascended Solstice and Ascended Midnight. If one is killed, the surviving boss gains damage upon every auto attack.

The two bosses are intended to be killed at around the same time, but certain strategies involved quickly killing one boss, while enduring the surviving boss's debuff for a long period of time. 

Quest Updates

  • The amount of Sliver of Moonlight rewarded from the Night Falls (Bonus Daily) quest has been increased to x3.
  • The amount of Sliver of Sunlight rewarded from the Dawn Breaks (Bonus Daily) quest has been increased to x3.
  • The amount of Ecliptic Offering rewarded from the Frozen Cycle (Bonus Daily) quest has been increased to x3.

To see the full list of changes, check out this post.


Thank you for your feedback!

We read all of your feedback, and welcome both the positive input and any constructive criticism. Both kinds are very valuable and help the team adjust plans for future game updates.

Tags: Alina,
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