Enhancement Traits
Enhancement Traits are bonus effects that can be foucnd on a select few enhancements in AQWorlds. They can fire off an extra skill, increase or decrease your stats, and give you more options to create your own build with!
There are several places where Enhancement Traits can come from- Awe Enhancements, Forge Enhancements, Spitfire Enhancements, and One-Eyed Gem enhancements. Normally, your enhancement pattern (e.g. Fighter, Thief, Spellbreaker, etc.) is separate from your enhancement trait, but several enhancement traits only appear on one type of enhancement pattern.
Awe Traits from /museum
Spiral Carve / Weapon
15% chance to activate on Autoattack
0 second cooldown
Deals 200% Hybrid Damage
Applies Spiral Carve to yourself, increasing your Crit Chance by 25% for 10 seconds.
Awe Blast / Weapon
30% chance to activate on Autoattack
0 second cooldown
Deals 100% Hybrid Damage
Applies Awe Blast to the target, decreasing Crit Chance and Defense by 15% for 10 seconds
Mana Vamp / Weapon
80% chance to activate on Autoattack
0 second cooldown
Deals 50% Hybrid Damage as True Damage
Gain 10 mana on activation
Health Vamp / Weapon
50% chance to activate on Autoattack
0 second cooldown
Deals 80% Hybrid Damage as True Damage
Heal for 125% base damage (before stats) that would be dealt
Powerword Die / Weapon
0.3% chance to activate on Autoattack
0 second cooldown
Deals 999,999 True Damage
Blacksmithing Traits from /forge
Lacerate / Weapon
100% chance to activate on the second skill
2 second cooldown
Deals 80% Physical Damage, always hits and crits
Applies Laceration to the target, decreasing Dodge, Hit, and Haste by 10% for 15 seconds.
Smite / Weapon
100% chance to activate on the fifth skill
15 second cooldown
Deals 500% Hybrid Damage
Praxis* / Weapon
100% chance to activate on second skill
4 second cooldown
Deals 70% Hybrid Damage
Applies Spinning Dragon to the target for 2 seconds, reducing the next hit they do to 0, and Praxis for 8 seconds, reducing dodge by 5%. Praxis blocks Spinning Dragon. Deals +10% damage on each successive hit to the same target.
* This enhancement trait may change in the future.
Acheron / Weapon
100% chance to activate on third skill
0 second cooldown
Deals 80% Magic Damage to up to 2 targets, always hits and crits
Gain a stack of Stygian for every target struck, afflicting you with a rapid DoT based on max health that stacks to 30, but also granting you an additional 30% damage dealt and Hit Chance for 6 seconds. Stygian also prevents Arcane Shield and Safeguard from applying.
Valiance / Weapon
100% chance to activate on autoattack
20 second cooldown
Applies Valiance to yourself, increasing your Strength, Dexterity, Intellect, Wisdom, and Endurance by 30% and Luck by 10% for 20 seconds. This is multiplicative with other core stat increases.
Elysium / Weapon
100% chance to activate on third skill
0 second cooldown
Deals 250 - 1125% Magic Damage to up to 2 targets, increasing the lower your mana is, always hits but cannot crit.
Gain a stack of Elysian for every target struck, gaining a small but rapid HoT that stacks to 3, and rapidly regenerating 4 mana per second and increasing outgoing damage by 10%, lasting 8 seconds.
Arcana’s Concerto / Weapon
50% chance to activate on autoattack
0 second cooldown
Deals 50% Hybrid Damage
Applies Arcana’s Concerto to the target for 22 seconds, increasing physical and magical damage they take by 2% per stack, up to 11 stacks. This is multiplicative with most other defense decreases/damage taken increases.
Dauntless / Weapon
100% chance to activate on second skill
3 second cooldown
Deals 190 - 570% Physical Damage, increasing the lower your health is, always hits and crits
Lifesteals based on how much damage you did and applies Dauntless for 12 seconds, increasing your Crit Chance by 15%, Haste by 25%, and decreasing mana cost by 50%. Also applies Decay, Cannot Heal to you for 6 seconds
Ravenous* / Weapon
100% chance to activate on autoattack
10 second cooldown
Deals 75% Hybrid Damage, recovers 15 mana, and applies Execute to yourself, causing your skills to deal 0.9% bonus damage for each 1% of your target's missing HP while also increasing your Haste, Crit Chance, Dodge, and outgoing damage by 5%. Also applies Ravenous to your target, reducing their Haste, Crit Chance, Dodge, and outgoing damage by 5%. Both effects last 10 seconds.
* This enhancement trait may change in the future.
Absolution / Cape
Increases your Heal Boost by 50%, decreases your physical damage dealt by 20%
Vainglory / Cape
Increases your damage dealt by 15%, decreases your Healing Intake by 50%
Avarice / Cape
Increases your haste by 10%, decreases your Damage Resistance by 35%.
Penitence / Cape
Increases your Damage Resistance by 25%, decreases your Damage over Time by 25%.
Lament / Cape
Increases your Critical Chance by 20%, decreases your Haste by 5%
Ether / Helmet
Reduce mana cost by 33%
Clairvoyance / Helmet
Increase hit chance by 10%
These enhancement traits can be found from various miscellaneous sources.
Miscellaneous Traits
10% chance to activate on autoattack
0 second cooldown
Deals 100% Magic damage